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Navigating Game Space

There are five ways to get around the Inner Game.

1. The Main Map page. This is THE WAY to explore Glass Bead Game One's Inner Game. This page will become complete at the end of the Game. It will be a visual representation of all the moves, the patterns that they create, and a multi-dimensional navigation space.

2. The Categories page. Players can assign categories to their ideas if they want. This page contains a list of the categories for Game I and links to the moves within each category.

3. The Connection Tunnels. Remember connections are the heart of the Game. Each Inner Game page has a section which links to the Connection Tunnels. These tunnels are pages that contain the text describing how two or more moves are connected. They also have animated graphics of tunnel lights and links to the connected moves at both ends. This is one of the more fun and dynamic ways to travel within the site / take a trip through the Game.

4. The Catalog Page. Like the Main Map this page contains links to all the moves played in the Inner Game. But the Catalog Page also gives you ways to get the whole story on any move with access information and links to other web sites. The Catalog therefore expands the Game even further. The Catalog Page can also offer players a means to patronize and support a Game by making select products available from CoreWave.

5. The Randomizer. This page takes you to a randomly selected "move" page. It can be used as a kind of oracle or I Ching. Think of a move, idea or question - then hit the randomizer and see what comes up. It's loads of fun. (Avoid using the back button to go to the Randomizer as it will override the random function.)

NOTE: Another dynamic bit of connective alchemy is the placement of random quotes at the top of most Game pages. They provoke even more connection making thought. While looking at any page hit reload and you'll get a new random quote to relate. Cool, huh?

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